Skills
Skills are the various specialties that your character possesses, and when prompted by your GM, you'll have to roll Skill Checks and Skill Saves. Checks are your ability to act with those skills, and Saves are your ability to avoid, resist, or endure something with those skills.
Name | Group | Description |
---|---|---|
Dexterity | Athletics | Athleticism, Agility, Stealth, Balance and Reflexes |
Force | Athletics | Strength, Pushing/Pulling/Lifting ability |
Perception | Intellect | Insight, Pattern Recognition, Detection |
Reasoning | Intellect | Logic, Calculations, Estimations and Recollection |
Persuasion | Heart | Deception, Smooth-talking, Performance |
Cooking | Heart | Culinary ability, food-centric prowess |
Constitution | Fortitude | Physical resistance, Stamina, Endurance |
Willpower | Fortitude | Mental resistance, Self Control |
Combat Skills are Skills that only apply to Combat, or nay instance in which your character means to confront or inflict harm upon something.
Name | Description |
---|---|
Harm | Ability to inflict damage |
Finesse | Ability to act efficiently |
Safety | Ability to minimize risk to self |
When making a Skill Check/Save, it's usually against a DC, or Difficulty Class. The higher the DC, the more difficult the task is. Meeting or exceeding the DC will result in a success, while rolling lower than it will result in a failure.
DC | Difficulty |
---|---|
1-4 | Trivial |
5-8 | Easy |
9-12 | Normal |
13-16 | Middling |
17-20 | Effortful |
21-24 | Challenging |
25-28 | Difficult |
29-32 | Excruciating |
32+ | Impossible |